본문 바로가기
HOME> 논문 > 논문 검색상세

논문 상세정보

Journal of the Ergonomics Society of Korea = 大韓人間工學會誌 v.37 no.5, 2018년, pp.563 - 573  
본 등재정보는 저널의 등재정보를 참고하여 보여주는 베타서비스로 정확한 논문의 등재여부는 등재기관에 확인하시기 바랍니다.

Evaluation of Flow Level through Pupil Size, Blink Rate and Blink Duration in Different Types of Smartphone Games

Min, Seung-Nam   (Shinsung University, Drone and Safety Management  ); Kim, Jung Yong   (Hanyang University, Division of ICT  ); Subramaniyam, Murali   (SRM Institute of Science and Technology, Mechanical Engineering  ); Kim, Dong-Joon   (Hanyang University, Industrial and Management Engineering  ); Jung, Joo-Hyun   (LIG Nex1 Co., Ltd, ILS (integrated Logistics Support) R&D  ); Lee, Kyung-Sun   (Suncheon Jeil College, Industrial Safety Management  );
  • 초록

    Objective: This study examines the variables related to eye-activity which could calculate and quantify a user's flow level in three types of smartphone games. Background: The issue of flow level or addiction related to digital media has mushroomed. Method: A total of 25 subjects participated in this experiment. Three different types of smartphone games, utilizing the different flow experiences as defined by user questionnaire, were used for the experiments in this study. We measured the pupil size, blink rate and blink duration of the experiments' participants using an eye-tracking device called FaceLab. Deeper flow experiences corresponded with bigger pupil sizes. Results: The results showed that pupil size and blink rate differed statistically by game type and game time. Puzzle game showed a higher pupil size than dot-to-dot and coloring games. Pupil size showed differed by game time (p


  • 주제어

    Flow level .   Pupil size .   Blink rate .   Blink duration .   Smartphone.  

  • 참고문헌 (34)

    1. Bolls, P.D., Lang, A. and Potter, R.F., The effects of message valence and listener arousal on attention, memory, and facial muscular responses to radio advertisements. Communication Research, 28(5), 627-651, 2001. 
    2. Caffier, P.P., Erdmann, U. and Ullsperger, P., Experimental evaluation of eye-blink parameters as a drowsiness measure. European Journal of Applied Physiology, 89(3-4), 319-325, 2003. 
    3. Chiang, Y.T., Lin, S.S., Cheng, C.Y. and Liu, E.Z.F., Exploring Online Game Players' Flow Experiences and Positive Affect. The Turkish Online Journal of Educational Technoligy, 10(1), 106-114, 2011. 
    4. Cho, E.J., Kweon, S.H. and Cho, B.C., A study of presence perception tendency by genres on 3DTV. Korean Journal of Broadcasting and Telecommunication Studies, 24(4), 253-292, 2010. 
    5. Cho, Y. and Shin, J.Y., The influence of type of computer and VDT work on the dryness of eye. Journal of Korean Ophthalmological Society, 43(11), 2280-2287, 2002. 
    6. Cooper, A.M. and Michels, R., Diagnostic and statistical manual of mental disorders. American Journal of Psychiatry, 138, 128-129, 1981. 
    7. Gilleade, K., Dix, A. and Allanson, J., Affective videogames and modes of affective gaming: assist me, challenge me, emote me. In: DiGRA: Changing Views - Worlds in Play, 2005. 
    8. Glasser, W., Positive addiction, First (ed). Harper Colophon Books, Harper Perennial, 1985. 
    9. Goldberg, J.H. and Kotval, X.P., Computer interface evaluation using eye movements: methods and constructs. International Journal of Industrial Ergonomics, 24(6), 631-645, 1999. 
    10. Graham, F.K., Attention: The heartbeat, the blink, and the brain. Attention and information processing in infants and adults: Perspectives from human and animal research, Hillsdale, N.J.: Erlbaum Associates, 1992. 
    11. Grabe, M.E., Lang, A., Zhou, S. and Bolls, P.D., Cognitive Access to Negatively Arousing News an Experimental Investigation of the Knowledge Gap. Communication Research, 27(1), 3-26, 2000. 
    12. Hackman, B. and Guilford, J., A study of the 'visual fixation' method of measuring attention value. Journal of Applied Psychology, 20-44, 1936. 
    13. Hoffman, D.L. and Novak, T.P., Marketing in hypermedia computer-mediated environments: conceptual foundations. Journal of Marketing, 60(3), 50-68, 1996. 
    14. Hopkins, R. and Fletcher, J.E., Electrodermal measurement: Particularly effective for forecasting message influence on sales appeal, in: Lang, A. Eds. Measuring Psychological Responses to Media Messages. England; 113-132, 1994. 
    15. Jackson, S.A. and Marsh, H.W., Development and validation of a scale to measure optimal experience: The Flow State Scale. Journal of Sport and Exercise Psychology, 18(1), 17-35, 1996. 
    16. Jancke, L., Vogt, J., Musial, F., Lutz, K. and Kalveram, K.T., Facial EMG responses to auditory stimuli. International Journal of Psychophysiology, 22(1-2), 85-96, 1996. 
    17. Kim, J.S., Cho, K.J. and Song, J.S., Influences of computer works on blink rate and ocular dryness in adolescents. Journal of Korean Ophthalmological Society, 48(11), 1466-1472, 2007. 
    18. Krugman, H.E., Brain wave measures of media involvement. Journal of Advertising Research, 11(1), 3-9, 1971. 
    19. Lang, A., Involuntary attention and physiological arousal evoked by structural features and emotional content in TV commercials. Communication Research, 17(3), 275-299, 1990. 
    20. Lee, S.H., Kim, K.H., Ahn, J.A. and Jeong, I.H., Analysis of advertising research studies using eye-tracking method in Korea and USA. Journal of Social Sciences, 23(2), 47-73, 2012. 
    21. Lee, O.K., The research on users' experience using 3D image by medium. Journal of Korea Multimedia Society, 11, 330-371, 2011. 
    22. Nakamori, K., Odawara, M., Nakajima, T., Mizutani, T. and Tsubota, K., Blinking is controlled primarily by ocular surface conditions. American Journal of Ophthalmology, 124(1), 24-30, 1997. 
    23. Novak, T.P., Hoffman, D.L. and Yung, Y.F., Modeling the structure of the flow experience among web users. In the INFORMS Mark Sci and the Internet Mini-Conference, 1998. 
    24. Novak, T.P., Hoffman, D.L. and Yung, Y.F., Measuring the customer experience in online environments: A structural modeling approach. Marketing Science, 19(1), 22-42, 2000. 
    25. Palmer, J., Ames, C.T. and Lindsey, D.T., Measuring the effect of attention on simple visual search. Journal of Experimental Psychology: Human Perception Performance, 19(1), 108, 1993. 
    26. Palomba, D., Sarlo, M., Angrilli, A., Mini, A. and Stegagno, L., Cardiac responses associated with affective processing of unpleasant film stimuli. International Journal of Psychophysiology, 36(1), 45-57, 2000. 
    27. Ravaja, N., Contributions of psychophysiology to media research: Review and recommendations. Media Psychology, 6(2), 193-235, 2004. 
    28. Rossiter, J.R., Silberstein, R., Harris, P. and Nield, G., Brain-imaging detection of visual scene encoding in long-term memory for TV commercials. Journal of Adverting Research, 41(2), 13-22, 2001. 
    29. Ryan, R.M., Rigby, C.S. and Przybylski, A., The motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30(4), 344-360, 2006. 
    30. Sahin, H. and Robinson, J.P., Beyond the realm of necessity: Television and the colonization of leisure. Media, Culture and Society, 3, 85-95, 1981. 
    31. Stern, J.A., Boyer, D. and Schroeder, D., Blink rate: a possible measure of fatigue. Human Factors, 36(2), 285-297, 1994. 
    32. Thorson, E. and Lang, A., The effects of television video graphics and lecture familiarity on adult cardiac orienting responses and memory. Communication Research, 19(3), 346-369, 1992. 
    33. Wedel, M. and Pieters, R., Eye tracking for visual marketing. Foundations and $Trends^{(R)}$ in Marketing, 1(4), 231-320, 2008. 
    34. Wiebe, E.N., Lamb, A., Hardy, M. and Sharek, D., Measuring engagement in video game-based environments: Investigation of the user engagement scale. Computers in Human Behavior, 32:123-132, 2014. 

 저자의 다른 논문

  • 김정룡 (51)

    1. 1995 "정상인과 요통환자의 생체역학적 차이에 관한 연구:신경근육계의 동적 근전도 반응형태를 중심으로" Journal of the Ergonomics Society of Korea = 大韓人間工學會誌 14 (2): 1~14    
    2. 1997 "치수체계의 신체 적합도를 개선하기 위한 수리적 방법 연구: -미국 해군 여성의 신체측정치를 중심으로-" Journal of the Ergonomics Society of Korea = 大韓人間工學會誌 16 (1): 47~61    
    3. 1997 "High Heel이 허리 근육 피로에 미치는 영향에 관한 연구" Journal of the Ergonomics Society of Korea = 大韓人間工學會誌 16 (3): 37~48    
    4. 1998 "운전시 부작업이 수행도와 심리적 작업부하에 미치는 영향" 공업경영학회지 = Journal of the Society of Korea Industrial and Systems Engineering 21 (45): 145~154    
    5. 1998 "3차원 동작분석에 의한 요통환자의 정량적 진단기법 개발에 관한 연구" Journal of the Ergonomics Society of Korea = 大韓人間工學會誌 17 (2): 11~23    
    6. 1998 "L4/L5 디스크 환자 진단을 위한 동적 근전도 신호의 정량화 기법 개발" 대한산업공학회지 = Journal of Korean institute of industrial engineers 24 (2): 297~309    
    7. 1999 "수도권 도로 교통 표지판의 인지 공학적 평가 분석" Journal of the Ergonomics Society of Korea = 大韓人間工學會誌 18 (1): 133~147    
    8. 1999 "작업안전성 향상을 위한 신개념 VDT 작업용 의자의 인간공학적 설계" 대한산업공학회지 = Journal of Korean institute of industrial engineers 25 (4): 459~465    
    9. 1999 "근전도의 정량적 분석시 사용되는 수리적 파라미터의 민감도 비교" 대한산업공학회지 = Journal of Korean institute of industrial engineers 25 (3): 330~335    
    10. 1999 "작업자세에 따른 어깨근육의 작업부하 측정" 대한산업공학회지 = Journal of Korean institute of industrial engineers 25 (2): 266~273    
  • Kim, Dong Joon (3)

  • Lee, Kyung-Sun (2)

 활용도 분석

  • 상세보기

    amChart 영역
  • 원문보기

    amChart 영역

원문보기

무료다운로드
유료다운로드

유료 다운로드의 경우 해당 사이트의 정책에 따라 신규 회원가입, 로그인, 유료 구매 등이 필요할 수 있습니다. 해당 사이트에서 발생하는 귀하의 모든 정보활동은 NDSL의 서비스 정책과 무관합니다.

원문복사신청을 하시면, 일부 해외 인쇄학술지의 경우 외국학술지지원센터(FRIC)에서
무료 원문복사 서비스를 제공합니다.

NDSL에서는 해당 원문을 복사서비스하고 있습니다. 위의 원문복사신청 또는 장바구니 담기를 통하여 원문복사서비스 이용이 가능합니다.

이 논문과 함께 이용한 콘텐츠
이 논문과 함께 출판된 논문 + 더보기