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Journal of behavioral addictions 21건

  1. [해외논문]   A weak scientific basis for gaming disorder: Let us err on the side of caution   SCIE SSCI

    van Rooij, Antonius J. (Department of Children & Risky Behavior, Trimbos Institute , Utrecht, The Netherlands ) , Ferguson, Christopher J. (Department of Psychology, Stetson University , DeLand, FL, USA ) , Colder Carras, Michelle (Department of Mental Health, Johns Hopkins Bloomberg School of Public Health , Baltimore, MD, USA ) , Kardefelt-Winther, Daniel (Department of Clinical Neuroscience, Karolinska Institutet , Stockholm, Sweden ) , Shi, Jing (Rehabilitation Sciences Institute, University of Toronto , Toronto, Canada ) , Aarseth, Espen (Center for Computer Games Research, IT University of Copenhagen , Copenhagen, Denmark ) , Bean, Anthony M. (Department of Psychology, Framingham State University , Framingham, MA, USA ) , Bergmark, Karin Helmersson (Department of Sociology, Stockholm University , Stockholm, Sweden ) , Brus, Anne (Department of People and Technology, Roskilde University , Roskilde, Denmark ) , Coulson, Mark (Department of Psychology, Middl) , Deleuze, Jory , Dullur, Pravin , Dunkels, Elza , Edman, Johan , Elson, Malte , Etchells, Peter J. , Fiskaali, Anne , Granic, Isabela , Jansz, Jeroen , Karlsen, Faltin , Kaye, Linda K. , Kirsh, Bonnie , Lieberoth, Andreas , Markey, Patrick , Mills, Kathryn L. , Nielsen, Rune Kristian Lundedal , Orben, Amy , Poulsen, Arne , Prause, Nicole , Prax, Patrick , Quandt, Thorsten , Schimmenti, Adriano , Starcevic, Vladan , Stutman, Gabrielle , Turner, Nigel E. , van Looy, Jan , Przybylski, Andrew K.
    Journal of behavioral addictions v.7 no.1 ,pp. 1 - 9 , 2018 , 2062-5871 ,

    초록

    We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.

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  2. [해외논문]   Eveningness is associated with poor sleep quality and negative affect in obsessive–compulsive disorder   SCIE SSCI

    Simor, Pé (Institute of Psychology, Eötvös Loránd University , Budapest, Hungary ) , ter (Nyírő) , Harsá (Gyula Hospital, National Institute of Psychiatry and Addictions , Budapest, Hungary ) , nyi, Andrá (Nyírő) , s (Gyula Hospital, National Institute of Psychiatry and Addictions , Budapest, Hungary ) , Csigó (Semmelweis University , Budapest, Hungary ) , , Kata (Faculty of Medicine and Health Sciences, University of East Anglia , Norwich, United Kingdom ) , Mikló (Department of Cognitive Sciences, Budapest University of Technology and Economics , Budapest, Hungary ) , s, Gergely , Lá , zá , r, Alpá , r Sá , ndor , Demeter, Gyula
    Journal of behavioral addictions v.7 no.1 ,pp. 10 - 20 , 2018 , 2062-5871 ,

    초록

    Background Obsessive–compulsive disorder (OCD) is characterized by intrusive thoughts and repetitive behaviors that severely encumber daily functioning. OCD patients seem to exhibit sleep disturbances, especially delayed bedtimes that reflect disrupted circadian rhythmicity. Morningness–eveningness is a fundamental factor reflecting individual variations in diurnal preferences related to sleep and waking activities. Eveningness reflecting a delayed sleep–wake timing has repeatedly been associated with sleep problems and negative affect (NA). Therefore, the aim of this study was to examine the associations between morningness–eveningness, sleep complaints, and symptom severity in OCD patients and compared with a mixed psychiatric control group. Materials and methods The data of 49 OCD and 49 mixed psychiatric inpatients (with unipolar depression and anxiety disorders) were analyzed. Patients completed questionnaires regarding morningness–eveningness, sleep quality, nightmare frequency, depression, anxiety, and affective states. Obsessive and compulsive symptom severity was also assessed within the OCD group by clinician-rated scales. Results Eveningness preference was associated with impaired sleep quality and higher NA in OCD patients. In addition, impaired sleep quality showed a moderate correlation with anxiety and strong correlations with depressive symptoms and NA. Interestingly, in the mixed psychiatric group, eveningness was not linked to NA, and sleep quality also showed weaker associations with depressive symptoms and NA. Within the OCD group, eveningness preference was predictive of poorer sleep quality regardless the influence of depressive symptoms. Conclusion Our findings suggest that eveningness and sleep complaints are predictive of affective dysfunctions, and should be carefully considered in the evaluation and treatment of OCD patients.

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    회원님의 원문열람 권한에 따라 열람이 불가능 할 수 있으며 권한이 없는 경우 해당 사이트의 정책에 따라 회원가입 및 유료구매가 필요할 수 있습니다.이동하는 사이트에서의 모든 정보이용은 NDSL과 무관합니다.

    NDSL에서는 해당 원문을 복사서비스하고 있습니다. 아래의 원문복사신청 또는 장바구니담기를 통하여 원문복사서비스 이용이 가능합니다.

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  3. [해외논문]   Gray matter differences in the anterior cingulate and orbitofrontal cortex of young adults with Internet gaming disorder: Surface-based morphometry   SCIE SSCI

    Lee, Deokjong (Department of Psychiatry, Yonsei University College of Medicine , Seoul, Republic of Korea ) , Park, Jinsick (Department of Biomedical Engineering, Hanyang University , Seoul, Republic of Korea ) , Namkoong, Kee (Department of Psychiatry, Yonsei University College of Medicine , Seoul, Republic of Korea ) , Kim, In Young (Department of Biomedical Engineering, Hanyang University , Seoul, Republic of Korea ) , Jung, Young-Chul (Department of Psychiatry, Yonsei University College of Medicine , Seoul, Republic of Korea )
    Journal of behavioral addictions v.7 no.1 ,pp. 21 - 30 , 2018 , 2062-5871 ,

    초록

    Background and aims Altered risk/reward decision-making is suggested to predispose individuals with Internet gaming disorder (IGD) to pursue short-term pleasure, despite long-term negative consequences. The anterior cingulate cortex (ACC) and the orbitofrontal cortex (OFC) play important roles in risk/reward decision-making. This study investigated gray matter differences in the ACC and OFC of young adults with and without IGD using surface-based morphometry (SBM). Methods We examined 45 young male adults with IGD and 35 age-matched male controls. We performed region of interest (ROI)-based analyses for cortical thickness and gray matter volume (GMV) in the ACC and OFC. We also conducted whole-brain vertex-wise analysis of cortical thickness to complement the ROI-based analysis. Results IGD subjects had thinner cortices in the right rostral ACC, right lateral OFC, and left pars orbitalis than controls. We also found smaller GMV in the right caudal ACC and left pars orbitalis in IGD subjects. Thinner cortex of the right lateral OFC in IGD subjects correlated with higher cognitive impulsivity. Whole-brain analysis in IGD subjects revealed thinner cortex in the right supplementary motor area, left frontal eye field, superior parietal lobule, and posterior cingulate cortex. Conclusions Individuals with IGD had a thinner cortex and a smaller GMV in the ACC and OFC, which are critical areas for evaluating reward values, error processing, and adjusting behavior. In addition, in behavioral control-related brain regions, including frontoparietal areas, they also had thinner cortices. These gray matter differences may contribute to IGD pathophysiology through altered risk/reward decision-making and diminished behavioral control.

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    회원님의 원문열람 권한에 따라 열람이 불가능 할 수 있으며 권한이 없는 경우 해당 사이트의 정책에 따라 회원가입 및 유료구매가 필요할 수 있습니다.이동하는 사이트에서의 모든 정보이용은 NDSL과 무관합니다.

    NDSL에서는 해당 원문을 복사서비스하고 있습니다. 아래의 원문복사신청 또는 장바구니담기를 통하여 원문복사서비스 이용이 가능합니다.

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  4. [해외논문]   The links between healthy, problematic, and addicted Internet use regarding comorbidities and self-concept-related characteristics   SCIE SSCI

    Lemé (Medical Faculty Mannheim, Department of Addictive Behaviour and Addiction Medicine, Central Institute of Mental Health, Heidelberg University , Mannheim, Germany ) , nager, Tagrid (Medical Faculty Mannheim, Department of Addictive Behaviour and Addiction Medicine, Central Institute of Mental Health, Heidelberg University , Mannheim, Germany ) , Hoffmann, Sabine (Medical Faculty Mannheim, Department of Addictive Behaviour and Addiction Medicine, Central Institute of Mental Health, Heidelberg University , Mannheim, Germany ) , Dieter, Julia (Medical Faculty Mannheim, Department of Biostatistics, Central Institute of Mental Health, Heidelberg University , Mannheim, Germany ) , Reinhard, Iris (Medical Faculty Mannheim, Department of Addictive Behaviour and Addiction Medicine, Central Institute of Mental Health, Heidelberg University , Mannheim, Germany ) , Mann, Karl (Medical Faculty Mannheim, Department of Addictive Behaviour and Addic) , Kiefer, Falk
    Journal of behavioral addictions v.7 no.1 ,pp. 31 - 43 , 2018 , 2062-5871 ,

    초록

    Background Addicted Internet users present with higher rates of comorbidities, e.g., attention-deficit hyperactivity disorder (ADHD), depressive, and anxiety disorders. In addition, deficits in self-concept-related characteristics were found in addicted Internet gamers and social network users. The aim of this study was to examine the links between healthy, problematic, and addicted Internet use regarding comorbidities and self-concept-related characteristics. The association between recently developed ADHD-like symptoms without an underlying diagnosis and addictive Internet use was also examined. Methods n = 79 healthy controls, n = 35 problematic, and n = 93 addicted Internet users were assessed for comorbidities, social and emotional competencies, body image, self-esteem, and perceived stress. Apart from an ADHD-diagnosis, recently developed ADHD-like symptoms were also assessed. Results Addicted users showed more self-concept-related deficits and higher rates of comorbidities with ADHD, depressive, and anxiety disorders. Addicted and problematic users showed similarities in the prevalence of cluster B personality disorders and decreased levels of characteristics related to emotional intelligence. Participants with recently developed ADHD-like symptoms scored higher in lifetime and current severity of Internet use compared with those without ADHD symptoms. Addicted participants with recently developed ADHD symptoms showed higher lifetime Internet use severity compared with those without any symptoms. Conclusions Our findings indicate that cluster B personality disorders and premorbid problems in emotional intelligence might present a link between problematic and addictive Internet use. Furthermore, the findings provide a first indication that addictive Internet use is related to ADHD-like symptoms. Symptoms of ADHD should therefore be assessed against the background of possible addicted Internet use.

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    회원님의 원문열람 권한에 따라 열람이 불가능 할 수 있으며 권한이 없는 경우 해당 사이트의 정책에 따라 회원가입 및 유료구매가 필요할 수 있습니다.이동하는 사이트에서의 모든 정보이용은 NDSL과 무관합니다.

    NDSL에서는 해당 원문을 복사서비스하고 있습니다. 아래의 원문복사신청 또는 장바구니담기를 통하여 원문복사서비스 이용이 가능합니다.

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  5. [해외논문]   The immediate and long-term effects of time perspective on Internet gaming disorder   SCIE SSCI

    Lukavská (Faculty of Education, Department of Psychology, Charles University , Prague, Czech Republic ) , , Kateř , ina
    Journal of behavioral addictions v.7 no.1 ,pp. 44 - 51 , 2018 , 2062-5871 ,

    초록

    Backgrounds and aims This study focuses on the role of time perspective (TP) in Internet gaming disorder (IGD). An inventory-based study on 377 massive multiplayer online role playing game players was conducted, followed by a 3-year-follow-up in which 48 active players from the original sample participated. We proposed that TP factors (negative TP and future positive TP) will influence either the current presence of IGD symptoms or the further development of IGD over time. In other words, the effect of TP is stable. Finally, game usage patterns were analyzed in the sense of changes in playing time and IGD symptoms in gamers after 3 years. Methods To access the variables, two scales were administered through online inventory, the Zimbardo Time Perspective Inventory-short, and Charlton and Danforths' Core Addiction Scale, both in 2012 ( N = 377) and 2015 ( N = 48). The amount of time that gamers usually spent playing were obtained through self-reports. Results The study's primary presumptions were confirmed. Both negative TP and future positive TP were confirmed as significant predictors of the presence of IGD symptoms, either immediately or in the following 3 years. Data on game usage showed a significant decrease in playing time and IGD symptoms between year 0 and year 3 of the study.

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    회원님의 원문열람 권한에 따라 열람이 불가능 할 수 있으며 권한이 없는 경우 해당 사이트의 정책에 따라 회원가입 및 유료구매가 필요할 수 있습니다.이동하는 사이트에서의 모든 정보이용은 NDSL과 무관합니다.

    NDSL에서는 해당 원문을 복사서비스하고 있습니다. 아래의 원문복사신청 또는 장바구니담기를 통하여 원문복사서비스 이용이 가능합니다.

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  6. [해외논문]   The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health randomized controlled intervention study   SCIE SSCI

    Krossbakken, Elfrid (Department of Psychosocial Science, University of Bergen , Bergen, Norway ) , Torsheim, Torbjørn (Department of Psychosocial Science, University of Bergen , Bergen, Norway ) , Mentzoni, Rune Aune (Department of Psychosocial Science, University of Bergen , Bergen, Norway ) , King, Daniel Luke (School of Psychology, The University of Adelaide , Adelaide, Australia ) , Bjorvatn, Bjørn (Department of Global Public Health and Primary Care, University of Bergen , Bergen, Norway ) , Lorvik, Ingjerd Meen (Treatment Center for Addictive Disorder, The Borgestad Clinic , Skien, Norway ) , Pallesen, Stå (Department of Psychosocial Science, University of Bergen , Bergen, Norway ) , le
    Journal of behavioral addictions v.7 no.1 ,pp. 52 - 61 , 2018 , 2062-5871 ,

    초록

    Background and aims Excessive use of video games among children and adolescents is a growing concern. The aim of this study was to investigate the effectiveness of a brief parental guide with advices and strategies for regulating video gaming in children. Methods A random sample of guardians of children between the age of 8–12 years old ( N = 5,864) was drawn from the Norwegian Population Registry and equally randomized into an intervention and a control condition. A parental guide based on clinical and research literature was distributed by postal mail to those in the intervention condition. A 4-month follow-up survey comprising questions about problematic video gaming, gaming behavior, sleep activity, and parental video game regulation behavior was administered. Results Independent t -tests revealed no significant differences between the two conditions ( N = 1,657, response rate 30.1%) on any outcome measure. An ANOVA with planned comparisons showed that respondents who reported that they had read and followed the parental guide reported more video game problems and used more parental mediation strategies than those who did not read and follow the guide. Conclusions We found no evidence for the effectiveness of the psychoeducational parental guide on preventing problematic video gaming in children. However, the guide was read and positively assessed by a significant proportion of guardians. Differences between those who studied the guide and those who did not may indicate that parental guides are better aimed at providing important information to those who already have problems rather than as a mean of primary prevention.

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    NDSL에서는 해당 원문을 복사서비스하고 있습니다. 아래의 원문복사신청 또는 장바구니담기를 통하여 원문복사서비스 이용이 가능합니다.

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  7. [해외논문]   Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China   SCIE SSCI

    Wu, Anise M. S. (Faculty of Social Sciences, Department of Psychology, University of Macau , Macau, China ) , Chen, Juliet Honglei (Faculty of Social Sciences, Department of Psychology, University of Macau , Macau, China ) , Tong, Kwok-Kit (Faculty of Social Sciences, Department of Psychology, University of Macau , Macau, China ) , Yu, Shu (Faculty of Social Sciences, Department of Psychology, University of Macau , Macau, China ) , Lau, Joseph T. F. (The Jockey Club School of Public Health and Primary Care, The Chinese University of Hong Kong , Hong Kong, China )
    Journal of behavioral addictions v.7 no.1 ,pp. 62 - 69 , 2018 , 2062-5871 ,

    초록

    Background and aims Internet gaming disorder (IGD) has been mainly studied among adolescents, and no research to date has examined its prevalence in general Chinese adult populations. This study estimated the prevalence of probable IGD in community-dwelling adults in Macao, China. Associations between IGD and psychological distress (i.e., depression and anxiety) as well as IGD and character strength (i.e., psychological resilience and purpose in life) were also tested. Methods A random, representative sample of 1,000 Chinese residents (44% males; mean age = 40.0) was surveyed using a telephone poll design from October to November 2016. Results The estimated prevalence of probable IGD was 2.0% of the overall sample and 4.3% among the recent gamers ( n = 473), with no statistically significant sex and age effects observed ( p > .05). The two most prevalent IGD symptoms were mood modification and continued engagement, despite negative consequences. Probable IGD respondents were more vulnerable to psychological distress (25.0% and 45.0% for moderate or above levels of depression and anxiety, respectively) than their non-IGD counterparts. They also reported a lower level of psychological resilience than non-IGD respondents. No significant buffering effect of the two character strength variables on the distress–IGD relationship was found. Discussion and conclusions These results provide empirical evidence that IGD is a mental health threat not only to adolescents but also to adults. IGD was significantly associated with psychological distress, which should be addressed in conjunction with IGD symptoms in interventions. Inclusion of gamers of both sexes and different age groups in future prevention programs is also recommended.

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    회원님의 원문열람 권한에 따라 열람이 불가능 할 수 있으며 권한이 없는 경우 해당 사이트의 정책에 따라 회원가입 및 유료구매가 필요할 수 있습니다.이동하는 사이트에서의 모든 정보이용은 NDSL과 무관합니다.

    NDSL에서는 해당 원문을 복사서비스하고 있습니다. 아래의 원문복사신청 또는 장바구니담기를 통하여 원문복사서비스 이용이 가능합니다.

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  8. [해외논문]   Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement   SCIE SSCI

    Hawi, Nazir S. (Faculty of Natural and Applied Sciences, Notre Dame University –) , Samaha, Maya (Louaize , Zouk Mosbeh, Lebanon ) , Griffiths, Mark D. (Faculty of Natural and Applied Sciences, Notre Dame University –)
    Journal of behavioral addictions v.7 no.1 ,pp. 70 - 78 , 2018 , 2062-5871 ,

    초록

    Background and aims The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders included Internet gaming disorder (IGD) as a disorder that needs further research among different general populations. In line with this recommendation, the primary objective of this was to explore the relationships between IGD, sleep habits, and academic achievement in Lebanese adolescents. Methods Lebanese high-school students ( N = 524, 47.9% males) participated in a paper survey that included the Internet Gaming Disorder Test and demographic information. The sample's mean average age was 16.2 years ( SD = 1.0). Results The pooled prevalence of IGD was 9.2% in the sample. A hierarchical multiple regression analysis demonstrated that IGD was associated with being younger, lesser sleep, and lower academic achievement. While more casual online gamers also played offline, all the gamers with IGD reported playing online only. Those with IGD slept significantly less hours per night (5 hr) compared with casual online gamers (7 hr). The school grade average of gamers with IGD was the lowest among all groups of gamers, and below the passing school grade average. Conclusions These findings shed light on sleep disturbances and poor academic achievement in relation to Lebanese adolescents identified with IGD. Students who are not performing well at schools should be monitored for their IGD when assessing the different factors behind their low academic performance.

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    회원님의 원문열람 권한에 따라 열람이 불가능 할 수 있으며 권한이 없는 경우 해당 사이트의 정책에 따라 회원가입 및 유료구매가 필요할 수 있습니다.이동하는 사이트에서의 모든 정보이용은 NDSL과 무관합니다.

    NDSL에서는 해당 원문을 복사서비스하고 있습니다. 아래의 원문복사신청 또는 장바구니담기를 통하여 원문복사서비스 이용이 가능합니다.

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  9. [해외논문]   The validation of Implicit Association Test measures for smartphone and Internet addiction in at-risk children and adolescents   SCIE SSCI

    Roh, Daeyoung (Mind-neuromodulation Laboratory, Department of Psychiatry, Hallym University College of Medicine , Chuncheon, Republic of Korea ) , Bhang, Soo-Young (Department of Psychiatry, Eulji University School of Medicine, Eulji University Eulji Hospital , Seoul, Republic of Korea ) , Choi, Jung-Seok (Department of Psychiatry, SMG-SNU Boramae Medical Center , Seoul, Republic of Korea ) , Kweon, Yong Sil (Department of Psychiatry , Uijeongbu St. Mary's Hospital, College of Medicine, Catholic University , Seoul, Republic of Korea ) , Lee, Sang-Kyu (Mind-neuromodulation Laboratory, Department of Psychiatry, Hallym University College of Medicine , Chuncheon, Republic of Korea ) , Potenza, Marc N. (Departments of Psychiatry and Neuroscience , Child Study Center, The National Center on Addiction and Substance Abuse (CASA Columbia), Yale University School of Medicine , New Haven, CT, USA )
    Journal of behavioral addictions v.7 no.1 ,pp. 79 - 87 , 2018 , 2062-5871 ,

    초록

    Background Potential concerns are increasing that smartphone and Internet addictions may have deleterious effects on the mental health. Despite the recognition of the important role that implicit associations may have over explicit processes in addiction, such implicit associations have not been comprehensively investigated with respect to Internet addiction. Therefore, we modified the Implicit Association Test (IAT) for smartphone and Internet addictions and investigated its validity in children and adolescents. Methods In this experimental study, 78 at-risk children and adolescents ranging in age from 7 to 17 years completed an IAT modified with pictures captured from the most popular Internet games among youth. Furthermore, measures of Internet and smartphone addictions, mental health and problem behaviors, impulsive tendencies, self-esteem, daily stress, and quality of life were assessed simultaneously. Results Significant correlations were found between IAT D2SD scores and standardized scales for Internet ( r = .28, p r = .33, p p = .03) after controlling for other clinical correlates. Conclusions This study demonstrated good convergent and discriminant validity of this IAT as a novel measurement relating to Internet and smartphone addictions. Further longitudinal and prospective studies are needed to evaluate its potential utility in clinical and community settings.

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    회원님의 원문열람 권한에 따라 열람이 불가능 할 수 있으며 권한이 없는 경우 해당 사이트의 정책에 따라 회원가입 및 유료구매가 필요할 수 있습니다.이동하는 사이트에서의 모든 정보이용은 NDSL과 무관합니다.

    NDSL에서는 해당 원문을 복사서비스하고 있습니다. 아래의 원문복사신청 또는 장바구니담기를 통하여 원문복사서비스 이용이 가능합니다.

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  10. [해외논문]   Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland   SCIE SSCI

    Lopez-Fernandez, Olatz (International Gaming Research Unit, Psychology Department, Nottingham Trent University , Nottingham, UK ) , Mä (Department of Social Services and Rehabilitation, Oulu University of Applied Sciences , Oulu, Finland ) , nnikkö (Research Unit of Nursing Science and Health Management, Oulu University Hospital, University of Oulu , Oulu, Finland ) , , Niko (International Gaming Research Unit, Psychology Department, Nottingham Trent University , Nottingham, UK ) , Kä (International Gaming Research Unit, Psychology Department, Nottingham Trent University , Nottingham, UK ) , ä , riä , inen, Maria , Griffiths, Mark D. , Kuss, Daria J.
    Journal of behavioral addictions v.7 no.1 ,pp. 88 - 99 , 2018 , 2062-5871 ,

    초록

    Background and aims Gaming applications have become one of the main entertainment features on smartphones, and this could be potentially problematic in terms of dangerous, prohibited, and dependent use among a minority of individuals. A cross-national study was conducted in Belgium and Finland. The aim was to examine the relationship between gaming on smartphones and self-perceived problematic smartphone use via an online survey to ascertain potential predictors. Methods The Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) was administered to a sample comprising 899 participants (30% male; age range: 18–67 years). Results Good validity and adequate reliability were confirmed regarding the PMPUQ-SV, especially the dependence subscale, but low prevalence rates were reported in both countries using the scale. Regression analysis showed that downloading, using Facebook , and being stressed contributed to problematic smartphone use. Anxiety emerged as predictor for dependence. Mobile games were used by one-third of the respective populations, but their use did not predict problematic smartphone use. Very few cross-cultural differences were found in relation to gaming through smartphones. Conclusion Findings suggest mobile gaming does not appear to be problematic in Belgium and Finland.

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    원문보기
    무료다운로드 유료다운로드

    회원님의 원문열람 권한에 따라 열람이 불가능 할 수 있으며 권한이 없는 경우 해당 사이트의 정책에 따라 회원가입 및 유료구매가 필요할 수 있습니다.이동하는 사이트에서의 모든 정보이용은 NDSL과 무관합니다.

    NDSL에서는 해당 원문을 복사서비스하고 있습니다. 아래의 원문복사신청 또는 장바구니담기를 통하여 원문복사서비스 이용이 가능합니다.

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